![]() Your character will run slower than they should.Point the analog stick 45 degrees diagonally.Load a game with a sensitive analog range.Set up a controller using the automatic binding.The issue is probably that Switch controllers have square analog ranges, where the other controllers have round ranges. This happens on Xbox, Playstation, and 8bitdo controllers, but not on Switch controllers. Setting the axis scale to around 1.10x fixes it, but I'm not sure if that negatively effects the analog range in cardinal directions in any games. ![]() As far as I can tell this started happening after the UI update. ![]() This is most easily seen in the Katamari games where walking diagonally is significantly slower than it should be. ![]() In certain games which need you to press the analog stick 100% to the limit to be able to walk/run at full speed, diagonal inputs are being read as slightly too short. ![]()
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